See your point about an offset option, it could confuse. Just had a Eureka moment for some of my textures, and kick myself for not seeing it. Whereas the top of the image compresses in the top of a sphere/cone above plan?Compression isn't the right word, it's more like the used projection requires that the image is equirectangular. Maybe even more so for tiles and other textures with patterns.Īnd sky texture bottom starts due right in the plan, on horizon and stretches completely 360 deg in the horizontal plane? Whereas the top of the image compresses in the top of a sphere/cone above plan?Īt least that was my impression for mountain / tree-line horizon. The reason I ask, is while the workaround suggested is fine, for myself I think I would prefer editing the texture (seamlessness and scale). So while a floor texture is fixed to the plan grid, a wall texture is relative to the wall? a wall texture is always wall bottom,start point? (and if the wall has a corner, the texture will start along the corner?) I already done in different part of my plan ) Thanks a lot Puybaret:)Īm I right in assuming that the initial point of: Of course, how I didn't come up with that by myself. If the shape of your room is rectangular, the workaround is to add a box, make it thin, resize it to the size of the room and apply your texture on the box.įor a more complex shape, create the room, export it to OBJ format, reimport it as a piece of furniture and change its texture.Įmmanuel Puybaret, Sweet Home 3D developer This is to help users to create floors that join nicely for a room to the next one. In case of walls there is no such a problem.Īs you noticed, it's not possible for the moment to move the initial point from which the texture of the floor is drawn. I want the room to be in this particular location. Please refer to the following pics (note white lines): However, this texture does not adjust to the room. I have created a texture which represents the floor area (175cm x 230 cm). Now it looks like my floor texture is applied to whole area. I would like that corner of particular room is kind of "point zero" from which program starts. To be more specific, the texture created does not adjust to the particular room, but to do grid. I have encountered a problem while creating a texture to floor. I am using SH3D for two weeks in planning my apartment. This topic has been viewed 7484 times and has 8įirstly, I would like to share with my admiration for the software. Thread Status: Active Total posts in this thread: 9 Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Floor Texture - Adjusting Problem
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